Eu4 japan ideas.

Nov 8, 2014 · Japan idea groups? Castios. Nov 8, 2014. Jump to latest Follow Reply. Hello, So I wanna discuss Japanese national ideas. Many people suggest that exploration is best as 1st ideas group for Japan, I am not so sure. Trade group is also super useful. What do you think guys?

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Welcome to the Japanese co-prosperity sphere globe. You've seen tall games, but this is super tall. 7048 development across 48 stated provinces. The highest developed province is 171, the lowest developed stated province is 141. 81 tributaries dutifully providing me with an extra 490 mana per year. Nearly every nation paying tribute to our ...It's 1540s. First time playing as Japan. 1. [deleted] • 6 yr. ago. I took exploration and offensive. Colonized Taiwan and a few pacific islands, unified Japan and conquered southern Korea. I think I might pick religious next, I want to invade China. 1. ThePocoErebus • Serene Doge • 6 yr. ago. 1 Five years pulse events. 1.1 All That Glitters Is Not Gold. 1.2 The Rule of God. 1.3 Auctoritas. 1.4 Avert Thy Mortal Eyes. 1.5 The Dying of the Light. 1.6 Suspect Your Elders. 1.7 An Eye for an Eye. 1.8 Promised Land.If you want to play tall as Japan, the Japanese Ideas actually aren't terrible for a chill colonial game, meaning you can start as any Daimyo (I recommend Hosokawa or Uesugi as easy mode starts). If you want to stay a Shogunate or just keep your starting ideas when forming Japan, there are a few options: Ashikaga.Stardust Crusaders run done. Pretty straightforward run. Unite Japan, take over China, head west through the steppes by releasing vassals (I took a detour to take over half of Malacca as well), wait for Christianity. Allied the Commonwealth to help against the Ottomans, they helped a lot. Took a bunch of random provinces to release vassals to ...

Europa Universalis IV - Developer Diary - 1.35 Roadmap and Idea Groups - Steam News. Login Store Community Support. Change language. View desktop website. STORE COMMUNITY About SUPPORT. Install Steam. login | language. We return to our Dev Diaries to have a look at some of our upcoming changes with and additions with Idea Groups!Uesugi and Hosokawa are the easiest daimyos to rush forming Japan due to starting size and dev. while Ashikaga is much slower and more boring, but even easier than that. But Shimazu easily has the best idea set in Japan, rivaling Prussia's. It's pretty easy to rush forming Japan before you even get your first idea filled out, so your best bet ...Humanist ideas are good in areas with a large amount of religious discord or whom already receive tolerance bonuses. Areas like India and Eastern Europe are hard to convert when you start in them due to being surrounded by two distinct, heretical faiths. Bonuses to post-conquest stability, and cultural acceptance help wider spread empires deal ...

EU4 1.35 Japan is absolutely insane, you get new unique Samurai units that have extra discipline and morale damage reduction, new huge mission tree and best ...The only Japanese nations that possess -0.0X MWE without taking crappy Innovative ideas early or forcing oneself into Isolationism lvl4 are: Tsutsui, Satake and Ashikaga Ashikaga has laughable military ideas; so forget about it. Satake has Infantry Combat Ability and Artillery Combat Ability—both rather late.

Dec 18, 2017 · Oda ideas or japanese ideas? treb. Dec 18, 2017. Jump to latest Follow Reply. My game as Oda Nobunaga is getting to the point that overthrowing the Ashikaga Shogunate and forming Japan is feasible. Introduction Having 3000+ hours of experience with EUIV and having completed a World Conquest with Japan twice before, I figured I would write my first guide on how to do that. Japan has an incredible starting position despite the appearance from the 1444 start. You're safe from outside invasion due to protection from the empire.New Germany ideas really shine, even if they are slightly dissapointing after Prussian military-focuses ideas. They have not only +15 ICA, +5% discipline and +0,5 army tradition per year (although itself this idea is weak), but also whopping +20% goods produced, which is insane, especially in time when you can form them at tech 20, +5% admin efficiency, -2 unrest, + 1 dip relation and -10% ...Their ideas are focused on their navy and can support a pirate republic game very well. Without a doubt one of the most unique nations in the game, being Pirate vassals of the Shogun. 5. Ashikaga. (Click for full-size) Ashikaga’s myriad vassal daimyos on the right. They start as the Shogun in control of Kyoto.

IMO Japanese economy in Vicky is based on that event. Before that event, it's sheet and you can't have anything as you lose money even without doing anything. After it happens, you can sweep the Asia and westernize before 10 years and become the economic powerhouse of the world in a few decades.

My favourite "exploit" still works in 1.31.3. As Aragon (or Castille) snake to Oirat Culture lands - forgot to screenshot before so here is after. My favourite exploit * still works. For some formable tags by decision, culture doesn't matter, but at the same time, it triggers missions if you have a specific different cultures.

Japan idea groups? Castios. Nov 8, 2014. Jump to latest Follow Reply. Hello, So I wanna discuss Japanese national ideas. Many people suggest that exploration is best as 1st ideas group for Japan, I am not so sure. Trade group is also super useful. What do you think guys?Hosokawa is possibly the best pick for unifying japan. They start out with 42 development and a 3/4/3 ruler, which is pretty decent. Their positioning is also the best since they have a lot of straits which can be used to gain advantage easily. They are also the only daimyo that can reliably field 2 cavalry in the beginning, which gives you a ...Well Uesugi might give you slightly better military but the aggresive expansion and, imo, more importantly the +20 colonial growth from the japanse ideas makes for much more efficent expansion once you have formed japan. Yeah it'll work better probably. In last Japan game i manages to get complete control of the americas, i think Japan is one ...Pruheim • 4 yr. ago. Date as : -10% Dev Cost, -5% tech cost, -10% Idea cost, and -10% core creation cost, if you want to keep a maximum of your power points for the development. Or you can release asakura : -10% Dev Cost, +10% Good producer modifier and 10% production efficiency. Arcenies • 4 yr. ago. I'd say Nanbu is best for purely going ...Step 5: Allow others to colonize the area as well. You want as many colonial nations in the area as possible. Therefore, England is a very good choice. There is a good chance Portugal will colonize the region by themselves, helping you later by giving your future nation targets to conquer.

This EU4 Japan Guide shows how you can super quickly unify Japan by 1458 or even earlier as Uesugi if you're managing your wars properly and know how to expa...EU4 1.35 and EU4 Domination bring with them massive changes to EU4 japan. Every eu4 japan guide is now obsolete with EU4 1.5 Japan. Amongst other things, it ...For the region, see Japan (region).. For the first half of the EU4 time period, Japan experienced the Sengoku Jidai, or the Japanese Warring States Period. The weak Ashikaga Shogunate proved unable to prevent incessant war between de facto independent regional lords, or daimyo. The game represents this strife by dividing up Japan into a …EU4 1.35 Japan is absolutely insane, you get new unique Samurai units that have extra discipline and morale damage reduction, new huge mission tree and best ...It wasn't a match. In contrast, the start date of eu4 was the golden age of Joseon, with major technological advancement and territorial expansion. Japan wasn't a match here. And since the game mechanics aren't complicated enough to take Korea's historical struggles into account, it remains a large power.Get the Domination expansion here!: https://www.nexus.gg/quarbit/europa-universalis-iv/europa-universalis-iv-dominationThanks Paradox for sponsoring today's ...

The country: becomes Japan. gets new missions. gets the event ‘ New Traditions & Ambitions ’, unless it is a custom nation. becomes an empire. abolishes the ‘ Shogunate ’ government reform. loses its cores on every provinces owned by the subject daimyos of the country.

Having set up 23 stacks (cog #) in Korea create beachhead in Japan. 2-3 23 Army stacks will be sufficient or Mercenaries can help if you want to trade ducs for manpower but it shouldn't be necessary. Focus down 3-4 coastal level-1 forts (avoid L-3) and use your anti-piracy fleet and capital-ship to help siege them down; take Ashikaga capital.Find below a list of EU4 idea groups, with their ID (keys), for use in the add_idea_group console command. Type the name or key of an idea group into the search box to instantly filter the table contents ... Japanese Ideas: JAP_ideas: Mamluk Ideas: MAM_ideas: Neapolitan Ideas: NAP_ideas: Aragonese Ideas: ARA_ideas: Timurid Ideas: TIM_ideas ...Oda ideas or japanese ideas? treb. Dec 18, 2017. Jump to latest Follow Reply. My game as Oda Nobunaga is getting to the point that overthrowing the Ashikaga Shogunate and forming Japan is feasible.Humanist ideas are good in areas with a large amount of religious discord or whom already receive tolerance bonuses. Areas like India and Eastern Europe are hard to convert when you start in them due to being surrounded by two distinct, heretical faiths. Bonuses to post-conquest stability, and cultural acceptance help wider spread empires deal ...At base trade steering (5% value increase for one merchant), the total value of Coromandel is 60 ducats, and the output is (60x1.05) 63 ducats. However if I have 108% trade steering in Coromandel (Omani ideas + Trade ideas + TC investment), that would instead be a (5x2.08) 10.4% increase, meaning the total outflow would be 66.24 ducats.1. Unify Japan before 1575; 2. Start develop your provinces to 20 and build manufactories there (make sure they are land connected to your capital and part of a state); 3. From 1600 to 1640 save money and embrace the institutions that you haven't embraced yet; 4. From 1640 to 1650 save money and monarch power;When you first form Japan, you inherit your daimyo's colors. After some time, there is a decision to change the color of your country to the "Original color", which is a form of red; just like the color of Japan in previous patch. If you took the decision, there is no turning back as of now. Edit: I read the comments after writing it so maybe ...

EU4 Japan is one of the most contentious areas in the game but as EU4 Oda, your starting ideas are INSANE. You get combat ability as well as the Daimyo gover...

An EU4 Oda Guide focusing on your Starting Moves, explaining in detail how to form Japan, as well as how to manage your eu4 estates, diplomacy, expansion pat...

In my second try I had better luck. Though thing is I don't know how I'm gonna defeat Korea. My income is back to being poor again. I'm behind in Admin and Diplo tech. Korea's got 78 ships. 6/19/27/26.The game displays a tooltip block without any actual effects in this place. Hidden effect: If: Limited to: Country flag jap_chose_kaikoku_flag is set. Gain country modifier “Exchange of Ideas” for 25 years, giving the following effects: −10% Technology cost. +25% Innovativeness gain. Gets new missions.Humanist ideas are good in areas with a large amount of religious discord or whom already receive tolerance bonuses. Areas like India and Eastern Europe are hard to convert when you start in them due to being surrounded by two distinct, heretical faiths. Bonuses to post-conquest stability, and cultural acceptance help wider spread empires deal ...The single best idea in the game. This single idea combines 3 whole ideas from 3 different groups, basically meaning you're paying 400 Admin for 3 ideas. This basically means this single idea alone pays off for 2 others, AND you get a free institution embracement cost on top just as a nice decoration. This tech cost alone basically pays ...The mamluks of all countries had started colonizing polynesia and indonesia so I spied on them and kept stealing maps to get sight on the whole pacific. You want your colonial empire as Japan to make sense trade-wise, so the important nodes for you to colonize are Girin, Polynesian Triangle, California and Philippines. Their religion is good, and is even better in version 1.34 with the new fast-reform strategy. Their fully reformed bonuses are : -.05 monthly war exhaustion ; +1 diplo relation ; +5 discipline ; +1 colonist ; -20% stability. Altogether, this makes Aztecs a mediocre nation WHEN CONSIDERING its starting position.4. 6. 6 comments. Best. InterPeritura • 4 yr. ago. My question is which are idea set is better? Japanese ideas are more macro-based with -2 unrest and -.15 AE; whereas Shimazu is better militarily. From your speed of conquest, Shimazu ideas will likely serve you better. Japanese ideas do have a colonization idea, but it is just a perfect ...EU4 Japan is one of the most contentious areas in the game but as EU4 Oda, your starting ideas are INSANE. You get combat ability as well as the Daimyo gover...

Futuralis Diplomat • 5 yr. ago. Best Daimyos for newer players: Uesugi, good ruler & heir, relatively easy early expansion. Hosokawa, starts in more heavily contested land, but is rather big. Medium skill players can make an OPM work, several have very good ideas. Oda has particularly good expansionist ideas. mehostein • 5 yr. ago.It's 1540s. First time playing as Japan. 1. [deleted] • 6 yr. ago. I took exploration and offensive. Colonized Taiwan and a few pacific islands, unified Japan and conquered southern Korea. I think I might pick religious next, I want to invade China. 1. ThePocoErebus • Serene Doge • 6 yr. ago. EU4 1.35 Domination enables Japan to have the strongest military. The DLC buffed Japan with insane military modifiers from a newly revamped mission tree, rew...Instagram:https://instagram. gas buddy portland maineair quality eureka cakompact kamplive doppler radar hawaii owns Kyoto (1020) and Musashi (1028). Effects. The country: becomes Japan. gets new missions. gets the event ' New Traditions & Ambitions ', unless it is a custom nation. becomes an empire. abolishes the ' Shogunate ' government reform. loses its cores on every provinces owned by the subject daimyos of the country.Subscribe: https://www.youtube.com/c/TheRedHawkYT?sub_confirmation=1Discord: https://discord.gg/ksDjjUhKHdTwitter: https://twitter.com/TheRedHawkYTNarrated b... fox hills chrysleraddexperience command Europa Universalis IV > General Discussions > Topic Details. Discussions Rules and Guidelines. Looking at the new map alignment, It looks like Hosokawa is still the best way to start in japan, not least because of its 10% intantry cab tradition, but also it is the largest damyio. I usually started before as Hosokawa before mandate of Heaven as ... starbuds denver Hosokawa => Japan. Take Japanese ideas + quality and exploration as first 2 groups. Claim Mandate of Heaven from Ming, accept 2 of Chinese cultures to avoid disaster. Take 20 % ship durability decree, create tributary states, take naval, maritime + humanist and other idea groups for extra ship durability from ideas and policies. Congratulations!May 20, 2023 · EU4 1.35 Domination enables Japan to have the strongest military. The DLC buffed Japan with insane military modifiers from a newly revamped mission tree, rew... Apr 11, 2021 · Subscribe: https://www.youtube.com/c/TheRedHawkYT?sub_confirmation=1Discord: https://discord.gg/ksDjjUhKHdTwitter: https://twitter.com/TheRedHawkYTNarrated b...