Archives of.nethys.

Note from Nethys: A consolidated list of fighter weapon groups is provided here. Armor Mastery (Ex): At 19th level, a fighter gains DR 5/— whenever he is wearing armor or using a shield. Weapon Mastery (Ex): At 20th level, a fighter chooses one weapon, such as the longsword, greataxe, or longbow. Any attacks made with that weapon ...

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The divine strategist leads the armies of the faithful, not from the front lines but through her clever strategy and tactical acumen. Eschewing physical armor for protection via the strength of his faith, an ecclesitheurge focuses on the miracles his deity bestows and the breadth of that deity’s dominion.Shadows at Sundown. Product Page Paizo Store. Release Date 5/25/2022. Product Line Adventures. Source Group Shadows at Sundown. Gray Maiden Plate Lorthact Horn of the Sun Aurochs Breath Weapon (familiar), Silver Infusion (familiar), Tenacious Mind (familiar) House Drake Brooding Fvalthahalia, Ileosa's Fifth Manifestation, Ileosa's Sixth ...Oracle Source Advanced Player's Guide pg. 42 Although the gods work through many agents, perhaps none is more mysterious than the oracle. These divine vessels are granted power without their choice, selected by providence to wield powers that even they do not fully understand.Witches learn a number of magic tricks, called hexes, that grant them powers or weaken foes. At 1st level, a witch gains one hex of her choice. She gains an additional hex at 2nd level and for every 2 levels attained after 2nd level. A witch cannot select an individual hex more than once. Unless otherwise noted, using a hex is a standard action ...

Alchemist Details Alchemist Feats Alchemist Kits Alchemist Sample Builds Research Fields. Every level at which you gain an Alchemist feat, select one of the following feats. You must satisfy any prerequisites before taking the feat. Infused. You lob bombs at your foes, harry your enemies, and support the rest of your party with potent elixirs. At higher levels, your mutagens warp your body into a resilient and powerful weapon. You provide knowledge and experience about alchemical items and related secrets, such as poisons and diseases.

Archives of Nethys Character Creation + Classes Feats Prestige Classes Races Skills Traits Mythic Index. Deities Equipment + Equipment (Non-Magical) ... Full Plate Item 2. Plate mail consists of interlocking plates that encase nearly the entire body in a carapace of steel. It is costly and heavy, and the wearer often requires help to don it correctly, but it provides some of the best defense armor can supply. A suit of this armor comes with an undercoat of padded armor and a pair of gauntlets.

16 Apr 2019 ... Archives of Nethys, an online database for official Pathfinder and Starfinder content and rules, recently announced the launch of their new ...Trained in arcane spell DCs. You gain these features as a Magus. Abilities gained at higher levels list the levels at which you gain them next to the features' names. Your Level. Class Features. 1. Ancestry and background, initial proficiencies, arcane spellcasting, arcane cascade, conflux spells, hybrid study, spellstrike. 2.Archives of Nethys Character Creation + Classes Feats Prestige Classes Races Skills Traits Mythic Index. Deities Equipment + Equipment (Non-Magical) ...Archives of Nethys All Spells | Mythic | Custom Search | Definitions Adept | Alchemist | Antipaladin | Arcanist | Bard | Bloodrager | Cleric | Druid | Hunter | Inquisitor | Investigator | Magus | Medium | Mesmerist | Occultist | Oracle | Paladin | Psychic | Ranger | Red Mantis Assassin | Sahir-Afiyun | Shaman | Skald | Sorcerer | Spiritualist ...Members of other races can learn to cast them with GM permission. T In order to prepare any of these spells, the caster must spend an hour performing a ritual in which he beseeches Torag (or a member of his family) for the aid of one of his divine family members. For 24 hours after the ritual, the caster may prepare spells of the requested deity.

Mar 13, 2023 · Site Updates. Art added to all aliens from Alien Archives 3 and 4, completing the Alien Archive series. Art has also been added to all race entries from the Core book and Alien Archives. We've changed how Starfinder Society notes are displayed, moving away from the hover-over text and instead displaying them in-line with the body of what they ...

Feats are special abilities that characters can acquire to enhance their skills, combat prowess, or magic potential. On this webpage, you can browse and search for feats from various Pathfinder sources, including core rulebooks, adventure paths, and supplements. Whether you are looking for a new feat to customize your character or just curious about …

Latest Errata 2.0 - 7/9/2021. Release Date 10/16/2019. Product Line Lost Omens. These entries have been updated with errata released on 7/9/2021 Hobgoblin, Leshy, Lizardfolk Ancient Elf, Anvil Dwarf, Cliffscale Lizardfolk, Desert Elf, Elemental Heart Dwarf, Elfbane Hobgoblin, Frilled Lizardfolk, Fungus Leshy, Gourd Leshy, Leaf Leshy, Oathkeeper ...7/4/23 12:15 AM PST. Hi everyone! We've finished adding in Ports of Call to our databases, thanks to the SF Archives team for their hard work!Toggle Theme. Archives of Nethys Rules | GM Screen All Rules | Rules by Source All Rules (by Source) Advanced Player's GuideOracle Source Advanced Player's Guide pg. 42 Although the gods work through many agents, perhaps none is more mysterious than the oracle. These divine vessels are granted power without their choice, selected by providence to wield powers that even they do not fully understand. Feats are special abilities that characters can acquire to enhance their skills, combat prowess, or magic potential. On this webpage, you can browse and search for feats from various Pathfinder sources, including core rulebooks, adventure paths, and supplements. Whether you are looking for a new feat to customize your character or just curious about the options available, this is the place to ...

Feats are special abilities that characters can acquire to enhance their skills, combat prowess, or magic potential. On this webpage, you can browse and search for feats from various Pathfinder sources, including core rulebooks, adventure paths, and supplements. Whether you are looking for a new feat to customize your character or just curious about the options available, this is the place to ...Archives of Nethys Adventure Paths | Adventures | Blog Posts | Comics | Lost Omens | Rulebooks | Society. Advanced Player's Guide Product Page Paizo Store Latest Errata 2.0 - 4/13/2022 Release Date 7/30/2020 Product Line Rulebooks These entries have been updated with errata released on 4/13/2022Source Core Rulebook pg. 255 4.0. All kinds of experiences and training can shape your character beyond what you learn by advancing in your class. Abilities that require a degree of training but can be learned by anyone—not only members of certain ancestries or classes—are called general feats. Click here for the full rules on Feats.Archives of Nethys Alchemist | Barbarian | Bard | Champion | Cleric | Druid | Fighter | Gunslinger | Inventor | Investigator | Kineticist | Magus | Monk | Oracle | Psychic | Ranger | Rogue | Sorcerer | Summoner | Swashbuckler | Thaumaturge | Witch | Wizard0-Level Acid Splash: Orb deals 1d3 acid damage. Arcane Mark: Inscribes a personal rune on an object or creature (visible or invisible). Bleed: Cause a stabilized creature to resume dying.

A shielded fighter focuses on both offense and defense, blending weapon and shield in perfect balance to impede his enemies while delivering deadly blows, and even turning the shield itself into a formidable weapon. Siegebreaker. 1st, 2nd, 4th, and 8th-level Bonus Feats; Bravery; Weapon Mastery.1: Arcane Essence (Sp) mage armor 3/day, mirror image 2/day, or fly 1/day. 2: Arcane Eye (Sp) You can use arcane eye three times per day as a spell-like ability. The arcane eye you summon functions as if you had cast arcane sight and were able to view its information through the arcane eye. This allows you to see magical auras through the ...

Most familiars are Tiny animals, though a few are unusual, such as a leaf druid's leshy familiar. Some familiars, however, are more powerful creatures with unique abilities. Any character can gain a specific familiar so long as they already have a familiar with at least the required number of abilities listed in the specific familiar's stat block. At 1st level, you gain one ancestry feat, and you gain an additional ancestry feat every 4 levels thereafter (at 5th, 9th, 13th, and 17th levels). As a kitsune, you select from among the following ancestry feats. Additionally, when you gain a level, you can grow one or more tails. Your maximum number of tails is equal to the level of the ...17 Jun 2022 ... Nethys (pronounced NETH-uhs) is a Garundi god who holds magic above all things. He gained enough power to witness all that transpired on all ...Lose the Path: React to impede and possibly divert a Stride. Mage Armor H: Ward yourself with magical armor. Magic Aura HU: Change how an item's magic appears to detecting spells. Magic Missile H: Pelt creatures with unerring bolts of magical force. Magic Weapon: Make a weapon temporarily magical.Archives of Nethys (AoN) has been an incredibly useful site for all these years, helping me to craft my world for my players. Ever since it...merged? or whatever and changed their URL (I don't know the whole story behind it all), it seems that parts of the site are nearly useless, taking 5+ minutes to load pages, if they don't just ...Psychic Details Psychic Feats Psychic Focus Spells Psychic Sample Builds Conscious Minds Subconscious Minds. Every level at which you gain a Psychic feat, select one of the following feats. You must satisfy any prerequisites before taking the feat.A shielded fighter focuses on both offense and defense, blending weapon and shield in perfect balance to impede his enemies while delivering deadly blows, and even turning the shield itself into a formidable weapon. Siegebreaker. 1st, 2nd, 4th, and 8th-level Bonus Feats; Bravery; Weapon Mastery.

Halfling skin tones tend toward rich, tawny shades like amber or oak, and their hair color ranges from a light golden blond to raven black. Halflings reach physical adulthood around the age of 20. A typical halfling can live to be around 150 years old.

Speed fly 40 feet (magical), swim 40 feet (magical), swim 20 feet (rowed) Collision secret of souls Activate [three-actions] command, envision, Interact Requirements You are piloting Bunta; Effect A silver river flows from your heart, traveling forward in a line that flows around obstacles as if it were water.

Player's Guide - Archives of Nethys: Pathfinder 2nd Edition Database Close Deck Character Creation + Ancestries Archetypes Backgrounds Classes Skills Equipment + All Equipment Adventuring Gear Alchemical Items Armor Held Items Runes Shields Weapons Worn Items Feats + All Feats General General (No Skill) Skill Game Mastery + AfflictionsMechs are immense robots that combine armor, agility, and firepower into one devastating package piloted by one or more operators. In Starfinder, mechs represent powerful tools for PCs to confront far mightier foes than they could unaided. PCs might custom-build their own mechs, salvage the technology in the field, or pilot mechs provided by ...0-Level Acid Splash: Orb deals 1d3 acid damage. Arcane Mark: Inscribes a personal rune on an object or creature (visible or invisible). Bleed: Cause a stabilized creature to resume dying.Archives of Nethys Character Creation + Classes Feats Prestige Classes Races Skills Traits Mythic Index. Deities Equipment + Equipment (Non-Magical) Magic Items Technology. Spells/Rituals Rules + Afflictions NPC Index Rules Tools. Hazards Monsters Sources About the Archives + Licenses ...A shadowdancer can use this ability once per day at 4th level, plus one additional time per day for every two levels attained beyond 4th (2/day at 6th level, 3/day at 8th level, and 4/day at 10th level). Upon reaching 10th level, this ability functions as greater shadow conjuration. The DC for this ability is Charisma-based.Archives of Nethys Alchemist | Barbarian | Bard | Champion | Cleric | Druid | Fighter | Gunslinger | Inventor | Investigator | Kineticist | Magus | Monk | Oracle | Psychic | Ranger | Rogue | Sorcerer | Summoner | Swashbuckler | Thaumaturge | Witch | Wizard Your racket shapes your rogue techniques and the way you approach a job, while building your reputation in the criminal underworld for a certain type of work. A client with deep pockets might even hire a team of rogues for a particular heist, each specializing in a different racket, in order to cover all the bases. Choose a rogue’s racket.Table 2–1 shows some benchmarks for your creatures. Use high for the creature’s best ability modifiers, moderate for ones they’re okay at, and low for the rest. If a creature has a truly bad ability, you can go as low as –5. That’s the terrible range for ability modifiers, and doesn’t really change by level.Source Dark Archive pg. 126 Prerequisites trained in Deception and Stealth A highly guarded castle in the middle of an extravagant ball, the headquarters of a city's infamous thieves' guild, the locked room in the back of a cultist hideout—all perfect targets for you to use your expertise at blending in. A ranged fighter delivers precise shots from a distance. You can be an intimidating presence. This can be useful when negotiating with enemies, but is sometimes a liability in more genteel interactions. You keep up your defenses in preparation for combat, and keep an eye out for hidden threats.Anadi. Anadi people are reclusive, sapient spiders who hail from the jungles of southern Garund. Though they act in many ways like natural-born shapeshifters, their twin forms actually stem from carefully developed magic. As a communal and peaceful people, anadi ancestors endeavored to establish trade with the neighbors of their homeland.

Archives of Nethys Character Creation + Classes Feats Prestige Classes Races Skills Traits Mythic Index. Deities Equipment + Equipment (Non-Magical) ... Archives of Nethys Afflictions Character Creation + Ancestries Archetypes Backgrounds Classes Feats Skills. Creatures Equipment Setting Spells/Rituals Rules + Actions/Activities Conditions Rules Traits. Hazards Sources About the Archives + Licenses Contact Us Contributors Support the Archives ...Player's Guide - Archives of Nethys: Pathfinder 2nd Edition Database Close Deck Character Creation + Ancestries Archetypes Backgrounds Classes Skills Equipment + All Equipment Adventuring Gear Alchemical Items Armor Held Items Runes Shields Weapons Worn Items Feats + All Feats General General (No Skill) Skill Game Mastery + AfflictionsInstagram:https://instagram. fan cutoutquqco nakedgeorge dickchaunce jenkins Witchwarper Source Character Operations Manual pg. 60 Most people believe that reality is limited to their physical surroundings. You know the truth: that everything around you is merely a thin veil draped across the infinite tapestry of existence. Sorcerer. Scions of innately magical bloodlines, the chosen of deities, the spawn of monsters, pawns of fate and destiny, or simply flukes of fickle magic, sorcerers look within themselves for arcane prowess and draw forth might few mortals can imagine. Emboldened by lives ever threatening to be consumed by their innate powers, these magic ... weather maple grove mn hourlyhow to create a workshop agenda Kitsune are a charismatic and witty people with a connection to the spiritual that grants them many magical abilities, chiefly the power to shapechange into other forms. Whether they pass unseen among other peoples or hold their tails high, kitsune are clever observers of the societies around them. Kitsune are shapechangers with two forms: one ... Catfolk Racial Traits. +2 Dexterity, +2 Charisma, –2 Wisdom: Catfolk are sociable and agile, but often lack common sense. Catfolk: Catfolk are humanoids with the catfolk subtype. Medium: Catfolk are Medium creatures and have no bonuses or penalties due to their size. Normal Speed: Catfolk have a base speed of 30 feet. ku vs texas tech Shadows at Sundown. Product Page Paizo Store. Release Date 5/25/2022. Product Line Adventures. Source Group Shadows at Sundown. Gray Maiden Plate Lorthact Horn of the Sun Aurochs Breath Weapon (familiar), Silver Infusion (familiar), Tenacious Mind (familiar) House Drake Brooding Fvalthahalia, Ileosa's Fifth Manifestation, Ileosa's Sixth ...Ninja. When the wealthy and the powerful need an enemy eliminated quietly and without fail, they call upon the ninja. When a general needs to sabotage the siege engines of his foes before they can reach the castle walls, he calls upon the ninja. And when fools dare to move against a ninja or her companions, they will find the ninja waiting for ...